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Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study
Background: Effective inter-professional teamwork is vital for ensuring high-quality patient care, especially in emergency...
Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
Background: Many studies have shown a direct relationship between physical activity and health. It has also been shown tha...
Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial
Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial
Background: Adolescence is a critical developmental stage that is particularly vulnerable to the initiation of tobacco use...
Effects of Virtual Reality Therapy for Patients With Breast Cancer During Chemotherapy: Randomized Controlled Trial
Effects of Virtual Reality Therapy for Patients With Breast Cancer During Chemotherapy: Randomized Controlled Trial
Background: Breast cancer patients suffer high levels of psychological and physical pain. Virtual reality (VR) may be an a...
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis
Background: Fatigue is a common and debilitating side effect of chronic diseases, significantly impacting patients’ qualit...
Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education
Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education
Background: Public health education plays a crucial role in effectively addressing infectious diseases, such as COVID-19. ...
The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study
The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study
Background: Sleep games are an emerging topic in the realm of serious health game research. However, designing features th...
Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale
Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale
Cardiovascular diseases are leading causes of death and morbidity worldwide. CPR and early defibrillation significantly en...
Impact of Video-Based Error Correction Learning for Cardiopulmonary Resuscitation Training: Quasi-Experimental Study
Impact of Video-Based Error Correction Learning for Cardiopulmonary Resuscitation Training: Quasi-Experimental Study
Background: Video-based error-correction (VBEC) in medical education could offer immediate feedback, promote enhanced lear...
Using Games to Simulate Medication Adherence and Nonadherence: Laboratory Experiment in Gamified Behavioral Simulation
Using Games to Simulate Medication Adherence and Nonadherence: Laboratory Experiment in Gamified Behavioral Simulation
Background: Medical non-adherence is a significant problem associated with worse clinical outcomes, higher downstream re-h...
Is the Apple Vision Pro the Ultimate Display? A First Perspective and Survey on Entering the Wonderland of Precision Medicine
Is the Apple Vision Pro the Ultimate Display? A First Perspective and Survey on Entering the Wonderland of Precision Medicine
At the Worldwide Developers Conference in June 2023, Apple introduced the Vision Pro. The Apple Vision Pro (AVP) is a mixe...
Effectiveness of Technological Interventions for Older Adults With Parkinson Disease: Systematic Review
Effectiveness of Technological Interventions for Older Adults With Parkinson Disease: Systematic Review
Background: Among the older population, Parkinson disease (PD) stands out as a leading contributor to disability. Clinical...
Gamification in Mobile Apps for Children With Disabilities: Scoping Review
Gamification in Mobile Apps for Children With Disabilities: Scoping Review
Background: Children with disabilities face numerous challenges in accessing health services. Mobile health is an emerging...
An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial
An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial
Background: The misuse and overuse of antibiotics accelerate the development of antimicrobial resistance (AMR). Serious ga...
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study
Background: Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and cons...