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The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis
The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis
Background: Extreme labor pain has negative effects; pharmacologic analgesic modalities are effective but are accompanied ...
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
Background: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entert...
Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study
Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study
Background: Parents play central roles in adolescents’ socialization, behavioral development, and health, including the de...
Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
Background: Embodiment through a virtual avatar is a key element for people to feel that they are in the virtual world. Ob...
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
Background: Virtual reality can play an important role during the COVID-19 pandemic in the health care sector. This techno...
Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
Background: In recent years, with the development of computer science and medical science, virtual reality (VR) technology...
Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study
Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study
Background: Although more people are experiencing cybersickness due to the popularization of virtual reality (VR), no offi...
Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration: Prospective Study Including Propensity-Matched Analysis
Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration: Prospective Study Including Propensity-Matched Analysis
Background: Bone marrow aspiration (BMA) is a medical procedure necessary to the diagnosis and monitoring of patients with...
Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
Background: Points represent one of the most widely used game mechanics in gamification. They have been used as a means to...
A New Approach for Reducing Virtual Reality Sickness in Real Time: Design and Validation Study
A New Approach for Reducing Virtual Reality Sickness in Real Time: Design and Validation Study
Background: Recently, technology that provides virtual reality (VR) content based on streaming services has been rapidly d...
The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial
Background: Virtual reality (VR) exergaming is a new intervention strategy to help humans engage in physical activity to e...
Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology
Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology
Background: The COVID-19 pandemic outbreak has led to a sudden change in education, closing schools and shifting to online...
Augmented Reality in Vascular and Endovascular Surgery: Scoping Review
Augmented Reality in Vascular and Endovascular Surgery: Scoping Review
Background: Technological advances have transformed vascular intervention in recent decades. In particular, improvements i...
Preliminary User Evaluation of a New Dental Technology Virtual Simulation System: Development and Validation Study
Preliminary User Evaluation of a New Dental Technology Virtual Simulation System: Development and Validation Study
Background: With the advancements in the dental health care industry, the demand for dental technicians has increased. Den...
Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study
Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study
Background: Ecologically valid evaluations of patient states or well-being by means of new technologies is a key issue in ...
Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review
Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review
Background: The consumption of alcohol and drugs, particularly in adolescents and young adults, has increased worldwide in...
Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis
Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis
Background: Difficulties in emotion regulation are common in adolescence and are associated with poor social and mental he...
Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study
Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study
Background: Slow-paced breathing training can have positive effects on physiological and psychological well-being. Unfortu...
Effect of Virtual Reality on Pediatric Pain and Fear During Procedures Involving Needles: Systematic Review and Meta-analysis
Effect of Virtual Reality on Pediatric Pain and Fear During Procedures Involving Needles: Systematic Review and Meta-analysis
Background: Virtual reality (VR) is used as a distraction measure during painful clinical procedures associated with the u...
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Background: Memory, one of the main cognitive functions, is known to decline with age. Serious games have been used for im...
Social Media Users’ Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment Analysis
Social Media Users’ Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment Analysis
Background: Mixed reality (MR) devices provide real-time environments for physical-digital interactions across many domain...