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Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
Background: The gaming and gambling overlap have intensified with new evidence emerging. However, the relationship between...
Pervasive Games for Sexual Health Promotion: Scoping Literature Review
Pervasive Games for Sexual Health Promotion: Scoping Literature Review
Background: Serious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for ...
Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study
Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study
Background: Children and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential t...
Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial
Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial
Background: Attentional bias to pain-related information has been implicated in pain chronicity. To date, research investi...
Transformative Gamified Binocular Therapy for Unilateral Amblyopia in Young Children: Pilot Prospective Efficacy and Safety Study
Transformative Gamified Binocular Therapy for Unilateral Amblyopia in Young Children: Pilot Prospective Efficacy and Safety Study
Background: Amblyopia is a common cause of visual impairment in children. The compliance with traditional treatments of am...
Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
Background: Complications due to dysphagia are increasingly prevalent among the elderly; however, the tediousness and comp...
User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
User Experience of a Semi-Immersive Musical Serious Game to Stimulate Cognitive Functions in Hospitalized Older Patients: Questionnaire Study
Background: Reminiscence therapy through music is a psychosocial intervention with benefits for elderly patients with neur...
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
Background: For years, Mexico has reported the highest global incidence of school bullying, with approximately 19% of stud...
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study
Background: Many adolescents in Uganda are affected by common mental disorders, but only a few affordable treatment option...
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
Background: Serious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, espec...
Application of Gamification Teaching in Disaster Education: Scoping Review
Application of Gamification Teaching in Disaster Education: Scoping Review
Background: With climate change, the number of natural disasters is increasing globally, and the resulting weather-related...
Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants
Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants
Background: Chronic pain presents a significant treatment challenge, often leading to frustration for both patients and th...
Pulmonary and Physical Virtual Reality Exercises for Patients With Blunt Chest Trauma: Randomized Clinical Trial
Pulmonary and Physical Virtual Reality Exercises for Patients With Blunt Chest Trauma: Randomized Clinical Trial
Background: Adequate pain relief, early restoration of breathing, and rapid mobilization pose a clinical challenge in pati...
Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation
Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation
Background: Young people are particularly at risk of developing mental health problems, a challenge exacerbated by the COV...
Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study
Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study
Background: The use of serious games (SGs) in nursing education is increasing, with the COVID-19 pandemic significantly ac...