Analysis of sensory tests for visibility of blur-added and color-changed virtual characters for AR display

Rompapas, D.C., et al.: EyeAR: Refocusable Augmented Reality Content through Eye Measurements. Multimodal Technol. Interact. 1, 22 (2017)

Article  Google Scholar 

Oshima, K., et al.: SharpView: Improved clarity of defocused content on optical see-through head-mounted displays. IEEE Symposium on 3D User Interfaces (3DUI), pp. 173–181 (2016). https://doi.org/10.1109/3DUI.2016.7460049

Drascic, D., et al.: Perceptual issues in augmented reality. SPIE. 2653, 123–134 (1996). https://doi.org/10.1117/12.237425

Article  ADS  Google Scholar 

Zhan, T., et al.: Multifocal displays: review and prospect. PhotoniX 1, 10 (2020)

Article  Google Scholar 

Bharadwaj, R.S., et al.: Accommodative and vergence responses to conflicting blur and disparity stimuli during development. J. Vis. 9(4), 1–18 (2009)

Google Scholar 

Kramida, G.: Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays. IEEE Ransact. Visual. Comput. Graph. 22(7), 1912–1931 (2016)

Article  Google Scholar 

Hua, H.: Enabling Focus Cues in Head-Mounted Displays. IEEE 105(5), 805–824 (2017)

Article  MathSciNet  Google Scholar 

Itoh, Y.: Towards Indistinguishable Augmented Reality A Survey on Optical See-through Head-mounted Displays. ACM Comput. Surv. 54(6), 120 (2021)

Google Scholar 

Akeley, K., et al.: A Stereo Display Prototype with Multiple Focal Distances. ACM J., ACM Transact. Graph. 23(3), 804–813 (2004)

Article  Google Scholar 

Narain, R., et al.: Optimal Presentation of Imagery with Focus Cues on Multi-Plane Displays. ACM Transact. Graph. 34(4), 59 (2015)

Google Scholar 

MacKenzie, K.J., et al.: Accommodation to multiple-focal-plane displays: Implications for improving stereoscopic displays and for accommodation control. J. Vis. 10(22), 1–20 (2010)

Google Scholar 

Sahabi, H., et al.: Analysis of Error in Depth Perception with Vergence and Spatially Varying Sensing. Comput. Vis. Image Understand. 63(3), 447–461 (1996)

Article  Google Scholar 

Blum, T., et al.: The effect of out-of-focus blur on visual discomfort when using stereo displays. International Symposium of Mixed and Augmented Reality, pp. 13–17 (2010)

Mauderer, M., et al.: Depth Perception with Gaze-contingent Depth of Field. The SIGCHI Conference on Human Factors in Computing Systems, pp. 217–226 (2014)

Hua, H., et al.: Depth-Fused Multi-Focal Plane Displays Enable Accurate Depth Perception. SPIE 7849, 78490P (2010)

ADS  Google Scholar 

Xueting, L., et al.: Blur with Depth: A Depth Cue Method Based on Blur Effect in Augmented Reality. The IEEE International Symposium on Mixed and Augmented Reality, pp. 1–6 (2013)

Shigeta, K., et al.: Effect of text presentation using a stereoscopic display. Inst. Electron., Inform. Commun. Eng. A. J82(1), 158–167 (1999)

Google Scholar 

Kuribayashi, H., et al.: Differences in depth perception between real space and stereoscopic disparity space: image blur and fusion limit in near space. J. Inst. Image Inform. Telev. Eng. 58(12), 1 (2004)

Google Scholar 

Okajima, K., et al.: A stereoscopic image display system that provides information of depth of field blur associated with gaze point changing and its perceptive effects. Virt. Real. Soc. Japan. 5(2), 875–880 (2000)

Google Scholar 

Orikasa, T., et al.: Gaze-response display that simultaneously displays stereoscopic disparity and depth of field blur. MIRU : Meet. Image Recogn. Understand. 2011, 1201–1208 (2011). (in japanese)

Google Scholar 

Orikasa, T., et al.: A Gaze-Reactive Display for Simulating Depth-of-Field of Eyes When Viewing Scenes with Multiple Depths. IEICE Trans. Inf. & Syst. E99(3), 739–746 (2016)

Article  ADS  Google Scholar 

Hillaire, S., et al.: Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. IEEE Virtual Reality Conference, pp. 47–50 (2008)

Hillaire, S., et al.: Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Comput. Graph. Appl. 28(6), 47–55 (2008)

Article  Google Scholar 

Vinnikov, M., et al.: Gaze-contingent Depth of Field in Realistic Scenes The User Experience. ETRA’14: the Symposium on Eye Tracking Research and Applications, pp. 119–126 (2014)

Shiomi, Y., et al.: Visibility Evaluation of 3D Mobile Devices-Perception of Glass-free Stereoscopic Vision and Readability of 3D Character-. J. Mobileinteract. 1(2), 93–99 (2011). (in japanese)

MathSciNet  Google Scholar 

Shigeta, K., et al.: The Relationship between the Presentation Position of a Figure and Characters on a 3D Display and Cognitive Time. Electron. Commun. Japan, Part 3 84(12), 10 (2001)

Article  Google Scholar 

Shigeta, K., et al.: Study on the depth position of title in 3D presentation. Electron. Commun. Japan, Part 3 85(11), 26 (2002)

Article  Google Scholar 

留言 (0)

沒有登入
gif