Agnes, M. (2003). Webster’s New World College Dictionary. Simon and Schuster.
Anderson, M. (2007). Spiritual journey with the dying, liminality, and the nature of hope. Liturgy, 22(3), 41–47. https://doi.org/10.1080/04580630701274312
Before your eyes. (n.d.). Steam. https://store.steampowered.com/app/1082430/Before_Your_Eyes/
Begley, P. (2014, November 1). “Empathy gaming” focuses on emotions and moral decisions. The Sydney Morning Herald. https://www.smh.com.au/technology/empathy-gaming-focuses-on-emotions-and-moral-decisions-20140904-10ch4z.html
Bogost, I. (2007). Persuasive games: The expressive power of videogames. MIT Press.
Bokor, M. (2021, April 8). Review: Before Your Eyes is an incredibly impactful, innovative experience. Third Coast Review. https://thirdcoastreview.com/2021/04/08/review-before-your-eyes/
Bosman, F. G., & van Wieringen, A. L. (2022). Video games as art: A communication-oriented perspective on the relationship between gaming and the art (Vol. 12). Walter de Gruyter.
Carlin, N. (2019). Pastoral aesthetics: A theological perspective on principlist bioethics. Oxford University Press.
Consalvo, M. (2009). There is no magic circle. Games and Culture, 4(4), 408–417. https://doi.org/10.1177/1555412009343575
Copier, M. (2005, June). Connecting worlds. Fantasy role-playing games, ritual acts and the magic circle. In DiGRA ’05: Proceedings of the 2005 DiGRA International Conference: Changing views: Worlds in play. DiGRA. www.digra.org/digital-library/publications/connecting-worlds-fantasy-role-playing-games-ritual-acts-and-the-magic-circle/
Csikszentmihalyi, M. (1975). Beyond boredom and anxiety. Jossey-Bass.
Dauphin, S., Van Wolputte, S., Jansen, L., De Burghgraeve, T., Buntinx, F., & van den Akker, M. (2020). Using liminality and subjunctivity to better understand how patients with cancer experience uncertainty throughout their illness trajectory. Qualitative Health Research, 30(3), 356–365. https://doi.org/10.1177/1049732319880542
Deterding, S. (2015). The ambiguity of games: Histories and discourses of a gameful world. In S. P. Walz & S. Deterdine (Eds.), The Gameful World: Approaches, Issues, Applications (pp. 23–64). MIT Press.
Downs, E., Bowman, N. D., & Banks, J. (2019). A polythetic model of player-avatar identification: Synthesizing multiple mechanisms. Psychology of Popular Media Culture, 8(3), 269–279. https://doi.org/10.1037/ppm0000170
Dykstra, R. C. (Ed.). (2005). Images of pastoral care: Classic readings. Chalice Press.
Favis, E. (2023, July 13). Before Your Eyes understands the trauma of childhood chronic illness. Fanbyte. https://www.fanbyte.com/features/before-your-eyes-understands-chronic-illness
Fischer-Lichte, E., & Jain, S. (2008). The transformative power of performance: A new aesthetics. Routledge.
Game Beyond Entertainment: New Category for BAFTA’s Games Awards 2018. (2017). BAFTA. https://www.bafta.org/media-centre/press-releases/new-categoryannouncement
Garfield, R. (2000). Metagames. In J. Dietz (Ed.), Horsemen of the apocalypse: Essays on roleplaying (pp. 1–7). Jolly Roger Games.
GoodbyeWorld Games. (2021). Before your eyes [Computer software]. Skybound Games. https://www.beforeyoureyesgame.com/
Green, M. (1980). Aesthetics and the experience of the arts: Towards transformations. The High School Journal, 63(8), 316–322. http://www.jstor.org/stable/40365004
Honkasalo, M. L. (2001). Vicissitudes of pain and suffering: Chronic pain and liminality. Medical Anthropology, 19(4), 319–353. https://doi.org/10.1080/01459740.2001.9966181
Horrigan, M. (2021). The liminoid in single-player videogaming: A critical and collaborative response to recent work on liminality and ritual. Game Studies, 21(2). https://gamestudies.org/2102/articles/horrigan
Huizinga, J. (1949). Homo ludens: A study of the play-element of culture. Routledge & K. Paul. (Original work published 1938).
Jones, I. B. (2022, March 5). Before Your Eyes: A tragic but fulfilling tale of Benjamin Brynn. Intermittent Mechanism. https://www.intermittentmechanism.blog/2022/03/04/before-your-eyes-a-tragic-but-fulfilling-tale-of-benjamin-brynn/
Juul, J. (2009). The magic circle and the puzzle piece. https://www.jesperjuul.net/text/magiccirclepuzzlepiece.pdf
Kegley, C. W. (1960). Paul Tillich on the philosophy of art. Journal of Aesthetics and Art Criticism, 19(2), 175–184. https://doi.org/10.2307/428283
King, A. (2021, April 21). Before Your Eyes review—Don’t wanna miss a thing. GameSpot. https://www.gamespot.com/reviews/before-your-eyes-review-dont-wanna-miss-a-thing/1900-6417665/
Klevjer, R. (2012). Enter the avatar: The phenomenology of prosthetic telepresence in computer games. In J. R. Sageng, H. Fossheim, & T. M. Larsen (Eds.), The philosophy of computer games (pp. 17–38). Netherlands: Springer. https://doi.org/10.1007/978-94-007-4249-9_3
Konečni, V. J. (2005). The aesthetic trinity: Awe, being moved, thrills. Bulletin of Psychology and the Arts, 5(2), 27–44. https://doi.org/10.1037/e674862010-005
Kuchera, B. (2021, April 6). Your actual blinking eyes are your best defense against a bad death in Before Your Eyes. Polygon. https://www.polygon.com/reviews/22368738/before-your-eyes-review-blinking-pc
Lichty, P. (2018). The aesthetics of liminality: Augmentation as an art form. In V. Geroimenko (Ed.), Augmented reality art: From an emerging technology to a novel creative medium (pp. 133–162). Springer.
Little, M., Jordens, C. F., Paul, K., Montgomery, K., & Philipson, B. (1998). Liminality: A major category of the experience of cancer illness. Journal of Bioethical Inquiry, 19(1), 37–48. https://doi.org/10.1016/S0277-9536(98)00248-2
Malaby, T. M. (2007). Beyond play: A new approach to games. Games and Culture, 2(2), 95–113. https://doi.org/10.1177/1555412007299434
Mark, J. J. (2016a, July 25). Anubis. World History Encyclopedia. https://www.worldhistory.org/Anubis/
Mark, J. J. (2016b, September 15). Ma’at. World History Encyclopedia. https://www.worldhistory.org/Maat/
Nguyen, C. T. (2020). Games: Agency as art. Oxford University Press.
Niedenthal, S. (2009). What we talk about when we talk about game aesthetics. In DiGRA ’09: Proceedings of the 2009 DiGRA International Conference: Breaking new ground: Innovation in games, play, practice and theory. DiGRA. www.digra.org/digital-library/publications/what-we-talk-about-when-we-talk-about-game-aesthetics/
Paul, L. A. (2015). Précis of transformative experience. Philosophy and Phenomenological Research, 91(3), 760–765. https://doi.org/10.1111/phpr.12249
Pelowski, M., & Akiba, F. (2011). A model of art perception, evaluation and emotion in transformative aesthetic experience. New Ideas in Psychology, 29(2), 80–97. https://doi.org/10.1016/j.newideapsych.2010.04.001
Raessens, J. (2006). Playful identities, or the ludification of culture. Games and Culture, 1(1), 52–57. https://doi.org/10.1177/1555412005281779
Skybound Games. (2022). Gamers REACT to Before Your Eyes [Video]. YouTube, https://www.youtube.com/watch?v=cE8A7QrRsh8
Smith, C. (2001). Looking for liminality in architectural space. Limen Journal, 1. https://www.researchgate.net/publication/326675016_Looking_for_Liminality_in_Architectural_Space
Spiegel, A. D. (2011). Categorical difference versus continuum: Rethinking Turner’s liminal-liminoid distinction. Anthropology Southern Africa, 34(1–2), 11–20. https://doi.org/10.1080/23323256.2011.11500004
Stephenson, B. (2020). The limits of liminality: A critique of transformationism. Liminalities, 16(4). http://liminalities.net/16-4/transformationism.pdf
Stewart, M. (2023, March 10). Before Your Eyes review—An emotional, eye-opening experience. Game Informer. https://www.gameinformer.com/review/before-your-eyes/an-emotional-eye-opening-experience
Taylor, T. L. (2007). Pushing the borders: Player participation and game culture. In J. Karaganis (Ed.), Structures of participation in digital culture (pp. 112–130). Social Science Research Council.
Thomassen, B. (2016). Liminality and the modern: Living through the in-between. Routledge.
Tekinbas, K. S., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT press.
Tucker, A. (2012, March 1). The art of video games. Smithsonian. http://www.smithsonianmag.com/arts-culture/the-art-of-video-games-101131359/
Turner, V. (1967). Betwixt and between: The liminal period in rites of passage. In V. Turner (Ed.), The forest of symbols: Aspects of Ndembu ritual (pp. 234–243). Cornell University Press.
Turner, V. (1969). Liminality and communitas. The ritual process: Structure and anti-structure (pp. 94–130). Aldine.
Turner, V. (1974). Liminal to liminoid, in play, flow, and ritual: An essay in comparative symbology. Rice Institute Pamphlet—Rice University Studies, 60(3). https://repository.rice.edu/items/04a72d90-ffff-4d22-b8bc-381d25633846
van Gennep, A. (1960). The rites of passage. University of Chicago Press. (Original work published 1909).
Wels, H., Van der Waal, K., Spiegel, A., & Kamsteeg, F. (2011). Victor Turner and liminality: An introduction. Anthropology Southern Africa, 34(1–2), 1–4. https://doi.org/10.1080/23323256.2011.11500002
Whitehurst, F. H. (1996). Art and pastoral theology. Pastoral Psychology, 44(5), 321–332. https://doi.org/10.1007/BF02262823
留言 (0)