The study explores a reading programme delivered by an educational technology company based in China. The programme aims to encourage people to form a habit of reading and help them to overcome problems such as a lack of desire to read or low reading proficiency. The main target group are adults aged from twenty to forty, who are able to make use of the fragmented off-work time to participate through mobile phones. The participants joined the programme voluntarily and described various motives for participation: some of the participants referred to an absent-mindedness in reading, some found difficulty in choosing books, while others felt that they needed the opportunity for discussion with others and a community to motivate them to keep reading every day.
Over ten months, learners read selected sections of 40 books covering nine reading themes and are encouraged to spend 15 min reading every day. According to the syllabus, each month users are offered sections of four different books to read under the themes including self-management, communication and cooperation, psychology, logical thinking, science, philosophy, society, art and business attainments. New reading content is unlocked daily, and participants are placed into groups based on location and are encouraged to discuss or share questions and reading experiences with other group members through WeChat groups. Discussion in the WeChat group is voluntary rather than compulsory. Self-study readers may choose not to join a WeChat group or keep silent from the beginning to the end. They all got e-certificates to prove their participation once the programme was finished. WeChat is the most popular chat application used in China. It is a powerful tool that allows sending texts, images, emojis, videos, document files, web links, location maps, making voice and video calls and even transferring money.
We recruited 55 participants from the programme who were organised into two separate groups. Table 1 demonstrates their general background information in terms of age, education level and status of employment. Participation was entirely voluntary and users were given a project information sheet explaining the methods and aims of the study: those who agreed to participate gave written agreement before being assigned to a group. Two of the researchers acted as moderators for the groups in the first instance, after which the members chose weekly moderators from the groups. The main role of the two researchers was to encourage group discussions by initiating questions and participating in discussions. Once participants started to discuss, researchers usually tended not to play the dominant role but noted down how the discussion went. Over eight months, the researchers took screenshots of their mobile devices in WeChat to capture the conversations. The researchers transcribed and translated Chinese conversations into English and analysed them through conversation analysis. A total of 3178 turns from the two groups were recorded (see Table 2). A large percentage of the turns that included text (i.e., not just emoji or images) are short turns (62.47% of all the posts). Here, we define “short turns” as posts with text between 1 to 21 Chinese characters (about one line on tablets and 1.5 lines on smartphones).Drawing on the literature in conversation analytic studies of pedagogy, the analysis involved providing a detailed account of the types of action undertaken in the chat (see Table 3). CA has shown that a common feature of educational interaction is “triadic dialogue”, involving a three-part Initiation-Response-Feedback/Evaluation (IRF/E) sequence [42,43,44]. In classrooms, teachers often initiate a question-answer sequence (initiation), which students then answer (response), with a follow-up third turn by teachers that evaluates/gives feedback on the answer (Feedback/Evaluation). We looked for sequences that had some resemblance to these types of actions, as well as to other common sequences such as “questions with known answers”, where participants ask a question not to find out the answer (which they already know) but to encourage some other kind of action, such as testing the other’s knowledge [34].Table 1. General information of research participants.
Table 1. General information of research participants.
Age18–2930–3940–49Others58%34%7%1%EducationUndergraduateGraduateOthers (secondary education, etc.)74%11%15%EmploymentFull-time studentsEmployedUnemployed/self-employed9%85%6%Table 2. Size of data and features of turns.
Table 2. Size of data and features of turns.
Number of Participants (Exclude Researchers)Number of Turns in TotalTurns that Contain TextShort Text TurnsGroup 12716761450852 (58.76%)Group 22815021316876 (66.57%)Total55317827661728(62.47%)Based on this analysis (see Table 3), we tracked the initiation and response, then teased out the connections among turns with the help of drawing figures showing interactional relations between turns. We, therefore, identified four main patterns that happened in the online conversation, which are “single linear interaction”, “intertwined interaction”, “trunk-branch interaction”, and “no response”. The category of “no response” refers to the initiator giving a comment or sending an emoji/image/link without receiving any feedback or response from group members.Table 3. Coding framework for educational actions.
Table 3. Coding framework for educational actions.
ModeratorsParticipants/UsersAsking a question to the group Asking a question to an individual participant Asking a question to a moderator Giving feedback to individuals Giving feedback to the group Answering a question directed to an individual Answering a question directed to the group Asking ‘question with a known answer’ Initiation-Response-Feedback (IRF) sequence 5. DiscussionThe features of the interaction that mobile chat technologies (WeChat in this research) offer can be harnessed for distance learning tools. This study investigates three patterns of conversation that happened in the online learning platform, which are single linear patterns, intertwined interactions and trunk-branch patterns. It is concluded that linear sequences of action are more commonly seen in pair discussions with only two participants in the chat group, which is similar to those found in spoken interaction. When more than two participants joined, the “disorder” or “messiness” occurs due to multiply layers of conversation that can happen at the same time. To reiterate, we do not use these terms evaluatively. We saw that participants could use the functionality such as “@”, but also simply naming participants to establish addressivity and to maintain the “reading path” of the interaction. Where turns did have an interactional relevance in consecutive turns, then addressivity was not used, showing that participants only used addressivity to solve particular interactional problems.
The ubiquity of mobile tools and chat applications makes them a potentially valuable resource for distributed/distance learning. We argue however that it is important to understand in detail how such tools impact the interactional phenomena of “doing learning”. Our analysis aims to concentrate on the relationship between their conversational/communicative features and the implications of these for distance learning pedagogies. While the ordered single linear pair discussion is needed in educational instructions, it does not mean that “disordered” interactions are unwanted. Instead, different interaction patterns serve different pedagogic activities and finally contribute to supporting a diverse educational environment. Text chat is a genre-specific form of writing, and it is not always organised in the same way as speech or as more formal academic prose. It could be problematic to treat these genre-specific features as an unwanted departure from more conventional forms of spoken or formal written communication. Instead, it may be more beneficial to make use of these aspects and to treat them, as users do, as useful devices for achieving coherent text talk.
The pedagogic implications are intended to take account of the core findings that this study has produced related to the organisational features of interaction via text-chat. In particular, they aim to manage the online educational interactive environments that can arise from multi-party discussions in relation to overlapping and “messiness” in the dialogue. The intertwined pattern as shown in Extract 2 (Table 6), for example, could be categorised as “unexpected” contributions and “off-task” conversation in group discussions since the topic has been shifted to the heavy rain which is not directly related to reading content [50]. Some teachers may signal “unexpected” contributions as problematic [51] and do not appreciate “off-task” conversations [52]. However, such talk can still yield necessary learning opportunities [51] rather than being “unwanted”. Conversations can have a range of goals such as knowledge/opinion/information sharing and rapport building [53], which applies to educational contexts as well. The former fulfils the transactional or cognitive learning purposes, while the latter meets social purposes. Vygotsky [54] acknowledges learning as an essential social activity rather than a purely cognitive process. Bakhtin [55] notes the importance of pluralistic utterances in peer interactions. Conversations for social and affective purposes will contribute to the accomplishment communication such as building rapport and releasing emotion [56]. As argued by Markee [57], “off-task” conversation does not equate with not “on-task” and it is naturalistic and closer to interactional needs of learners in real life. Allowing “off-task” conversation, to some extent, encourages learners’ creativity in the learning process. Therefore, teachers are expected to view unpredictability of students’ interactions as valuable contributions and enable the fulfilment of interaction for social purposes to benefit academic and cognitive learning.Teachers may modify online pedagogic designs to confront the potential disorder or make full use of the typical interaction pattern to design specific instructional tasks. For example, teachers may appoint moderators who are responsible for managing chats to sort out the viewpoints that have been discussed and present a summary at the end of the discussion, and students can take turns to perform this function across a school term. The intertwined pattern is more suitable for arranging free Q and A sessions with students posting questions and teachers or other students answering questions. The advantage of this arrangement lies in that all the questions, answers and opinions and progress of the discussion are open and transparent to all group members, while students in the offline group discussion are not able to access other groups’ discussion progress. This enables teachers and students to avoid asking or answering similar questions, respectively, and thus improves educational efficiency and equality of information access.
Mobile chat applications like WeChat are widely used for group discussion of a predefined topic or text, which may commonly lead to the appearance of the trunk-branch pattern, referring to multiple responses to a single post. Teachers could also take advantage of the features of this turn-taking pattern for organising a debate or a lead-in of a topic. Both debating and topic lead-in share a similar interaction pattern with one post leading to multiple responses. Again, the summary of the discussion can be arranged for pedagogic needs if the “messiness” of chat text results in confusion of questions and misaligned turns.
Teachers can also take the sequential movement (i.e., follow a single linear pattern) in their online pedagogical design. They may arrange a storytelling activity by requiring each student to take turns to post one conversational turn only. By the sequential movement one by one, equal opportunity for participation will be guaranteed in this activity. This shows the affordance of mobile text chat as a collaborative tool to fulfil the pedagogic needs of various activities in online contexts.
Much more research is needed on how online learning tools impact the experience and outcomes of teaching and learning in school contexts. This project has sought to contribute to our understanding of these technologies’ possibilities for learning. Our data shows that users developed genre-specific interaction modes that may be at odds with interaction conventions in formal education environments. The designs for using these tools proposed here may form a starting point for exploring in more detail the possibilities of applying them in online learning contexts. We have deliberately not sought to address the ethical dilemmas surrounding the use of mobile technology, or to comment on issues of access or accessibility. These, too, are areas that should most certainly form a strong line of enquiry in future investigations. Moreover, appropriate visualization will greatly add value to understanding of features of interactional patterns (e.g., the improvement of Figure 3 compared with Figure 2). Visualization of more complex and multimodal online conversations requires further attention from researchers as well.
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