The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis


Introduction

The pain of labor is the highest pain level, lasts longer than acute pain, and occurs during all 3 stages of labor (dilation of the uterus, delivery of the fetus, and delivery of the placenta) []. Although labor pain occurs naturally, extreme pain can lead to negative physiological changes during labor such as excessive neuroendocrine stress, maternal acidemia, and prolonged labor [,]. Therefore, a reasonable reduction in pain intensity and duration, within safe limits, is necessary. Although epidural analgesia (the most commonly used form of pain relief in labor) has been shown to be safe and effective in this context, it is associated with longer labor times and more surgical interventions []. In addition, opioids such as pethidine reduce labor pain but increase maternal drowsiness, nausea, and vomiting [] and can even cause respiratory depression []. Moreover, pharmacological analgesia fails to address cognitive and emotional factors, which significantly influences pain and anxiety. Thus, the World Health Organization recommends the use of nonpharmaceutical methods of pain relief [].

Some nonpharmacological methods of treating pain, such as music [] and aromatherapy [], have been developed to reduce the use of analgesic drugs, but suffer from the disadvantages of inconvenience and a precipitous learning curve [].

Distraction is a common intervention during medical procedures and is effective in reducing pain and anxiety []. As an integrated distraction technology, combined with computer technology, virtual reality (VR)—creating an immersive, interactive, and imaginative 3D virtual environment—has the potential to distract people from external stimuli and enhance positive thinking []. VR allows user to interact with a realistic 3D virtual environment by stimulating multiple perceptions, altering the activity of the complex physiological pain modulation systems by dividing attentional tasks to reduce the level of attention to pain [-]. Increasing evidence supports VR as an effective distraction intervention that is a safe and effective alternative strategy for treating adults [] and children [], burns [], and acute pain []; however, labor pain differs from other types of pain, in that it is associated with strong emotions and varies in intensity as labor progresses. Pain during uterine contractions is intermittent, whereas persistent pain is associated with generalized injuries []. Hence, although VR is also an effective treatment for chronic pain [], it is not appropriate to extrapolate the findings of meta-analyses addressing the ability of VR to relieve general pain to maternal labor.

Due to the limitations of VR equipment and the number of experiments, clinical trials to date have been small-scale, and differences in experimental design have contributed to controversial findings. Thus, it is essential to evaluate the effectiveness of VR in maternal delivery, but, to our knowledge, there has been no previous systematic review that specifically focused on this issue. Further, Chinese scholars have made specific contributions to this field in recent years, and their work deserves attention.

The purpose of this review was to investigate the effectiveness and safety of using VR as a method of relieving maternal anxiety and pain. Our results will contribute to clinical practice and justify the investment in equipment used in maternity hospitals.


MethodsOverview and Registration

This systematic review conformed to the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement [] and was registered in advance in the international Prospective Register of Systematic Review database (registration number CRD42021295410).

Inclusion and Exclusion Criteria

The Population, Intervention, Comparison, Outcomes, and Study design model was used to establish the article inclusion criteria, as follows:

Population: women aged 18-35 years, who were at >34 weeks of gestation, with a normal fetus and no pregnancy complications, able to cooperate with the study and give informed consentIntervention: any type of VR-based interventions, including unrestricted VR equipment and contentsComparison: traditional methods (such as closed observation of maternal vital signs and fetal heart rate, explanation of labor- and delivery-related precautions, nutritional guidance, and psychological care) or noninterventionOutcomes: primary outcomes include labor pain and anxiety; secondary outcomes include labor progress, labor satisfaction, and adverse events; no restrictions on the assessment toolsStudy design: randomized controlled trials (RCTs), case-controlled trials, and quasi-experimental studies

Studies were excluded if they were (1) reviews, animal experiments, unfinished experiments, conference papers, or study protocols; (2) not in English or Chinese; or (3) evaluated as “High risk” for risk of bias.

Search Strategy

PubMed, Embase, Web of Science, the Cochrane Library, CINAHL, China National Knowledge Infrastructure, and Wan-Fang databases were comprehensively searched for relevant literature. Studies must have been published before November 24, 2021.

Search terms were classified into 2 groups: (1) “Virtual Reality,” “Virtual Reality Exposure Therapy,” “User Computer Interface,” and “Augmented Reality”; and (2) “Pregnant Woman,” “Deliveries,” “Obstetric,” and “Parturition.” Words in each group were linked by “OR” and searched with the other group by “AND.” The databases were also searched using a combination of free words and subject word forms. Additional studies within 20 years were identified from the reference lists of the screened articles. Details of the PubMed database search strings are displayed in . Full details of the final search strategies for each database are available in .

Two researchers (NX and SC) screened the studies independently. First, articles were imported into Endnote X9 software (Clarivate) to remove duplicates. Titles and abstracts were then examined, followed by a careful reading of the full text and further selection according to the inclusion and exclusion criteria. Finally, the result of screenings conducted by the 2 individuals were cross-checked.

PubMed search strategies.

((((((((((((“Pregnant Women”[Mesh]) OR (Woman, Pregnant[Title/Abstract])) OR (Women, Pregnant[Title/Abstract])) OR (“Delivery, Obstetric”[Mesh])) OR (Obstetric Deliveries[Title/Abstract])) OR (Obstetric Delivery[Title/Abstract])) OR (“Parturition”[Mesh])) OR (Parturitions[Title/Abstract])) OR (Birth[Title/Abstract])) OR (Births[Title/Abstract])) OR (Childbirth[Title/Abstract])) OR (Childbirths[Title/Abstract])) AND (((((((((((((((((((((((((((((((((((((((((“Virtual Reality”[Mesh] OR “Virtual Reality Exposure Therapy”[Mesh]) OR (Virtual Reality, Educational[Title/Abstract])) OR (Educational Virtual Realities[Title/Abstract])) OR (Educational Virtual Reality[Title/Abstract])) OR (Reality, Educational Virtual[Title/Abstract])) OR (Virtual Realities, Educational[Title/Abstract])) OR (Virtual Reality, Instructional[Title/Abstract])) OR (Instructional Virtual Realities[Title/Abstract])) OR (Instructional Virtual Reality[Title/Abstract])) OR (Realities, Instructional Virtual[Title/Abstract])) OR (Reality, Instructional Virtual[Title/Abstract])) OR (Virtual Realities, Instructional[Title/Abstract])) OR (Virtual Reality Immersion Therapy[Title/Abstract])) OR (Virtual Reality Therapy[Title/Abstract])) OR (Reality Therapies, Virtual[Title/Abstract])) OR (Reality Therapy, Virtual[Title/Abstract])) OR (Therapies, Virtual Reality[Title/Abstract])) OR (Therapy, Virtual Reality[Title/Abstract])) OR (Virtual Reality Therapies[Title/Abstract])) OR (“Augmented Reality”[Mesh])) OR (Augmented Realities[Title/Abstract])) OR (Realities, Augmented[Title/Abstract])) OR (Reality, Augmented[Title/Abstract])) OR (Mixed Reality[Title/Abstract])) OR (Mixed Realities[Title/Abstract])) OR (Realities, Mixed[Title/Abstract])) OR (Reality, Mixed[Title/Abstract])) OR (“User-Computer Interface”[Mesh])) OR (Virtual System[Title/Abstract])) OR (Interface, User-Computer[Title/Abstract])) OR (Interfaces, User-Computer[Title/Abstract])) OR (User-Computer Interfaces[Title/Abstract])) OR (Interfaces, User Computer[Title/Abstract])) OR (User Computer Interfaces[Title/Abstract])) OR (Interface, User Computer[Title/Abstract])) OR (Virtual Systems[Title/Abstract])) OR (System, Virtual[Title/Abstract])) OR (Systems, Virtual[Title/Abstract])) OR (virtual environment[Title/Abstract])) OR (immersion VR[Title/Abstract])) OR (Reality, Virtual[Title/Abstract]))

Textbox 1. PubMed search strategies.Data Extraction

The basic characteristics of the included studies, including author, country, year, sample size, age, intervention, and outcome indicators were independently extracted into Microsoft Excel 2016 by 1 reviewer (NX) and checked for correctness by another (SC). Attempts were also made to contact the corresponding authors for more information about studies for which results were not reported. Any discrepancies were discussed in a consensus meeting with all the reviewers.

Quality Assessment

Evaluation was conducted independently by the 2 researchers (NX and SC), and disagreements were resolved by consensus. Study quality and risks of bias were assessed using the Cochrane Collaboration’s tool (Risk of Bias tool 2.0) for assessing risk of bias in randomized trials []. The Cochrane Risk of Bias tool 2.0 assesses 5 domains: bias in the randomization process, bias in deviation from established interventions, bias in outcome measurement, bias of missing ending data, and bias in selective reporting of results. Items were categorized as “Low risk,” “High risk,” or “Some concerns.” Overall risk was assessed as “Low risk” if all 5 domains were assessed as low risk and as “High risk” if any domain was assessed as high risk; all other RCTs were assessed as “Some concerns.”

Data Synthesis and Analysis

Data were analyzed using Review Manager (version 5.4; Cochrane Collaboration), and meta-analysis was performed if more than 2 studies had the same outcome and available data. The test level was set at α=.05.

For continuous outcomes, the mean difference (MD) with 95% CI was calculated when outcome measurements in all studies were made on the same scale. Standardized mean difference (SMD) was used when the studies did not yield directly comparable data []. Dichotomous variables were expressed as relative risk with 95% CI. The I2 statistic was used to determine whether there was heterogeneity among studies. If the heterogeneity was acceptable (chi-square P>.10, I2<50%), effect sizes were combined using a fixed-effects model; if the heterogeneity was large (chi-square P≤.10, I2≥50%), subgroup analysis was performed; and when no significant clinical heterogeneity existed, a random-effects model was used []. A qualitative review was also performed when studies could not be included in the meta-analysis. In cases where outcome indicators were not combined for meta-analysis or only 1 study reported an outcome, a narrative approach was applied for systematic review.


ResultsSelection and Characteristics of Included Studies

According to the search strategy, 1144 studies were initially retrieved, and 4 additional articles were obtained by tracking references. After the removal of duplicates, the titles and abstracts of 981 studies were screened, and 942 studies were excluded because they were unrelated or not RCTs. The full text was checked for 39 studies, of which 1 was excluded for repeated publication, 5 were uncompleted experiments, and 21 studies did not meet the inclusion criteria. Finally, 12 studies were included in our systematic review () [-].

All included studies were published between 2019 and 2021, including 4 in Chinese and 8 in English. The studies were from China [,,-], the United States [,], Turkey [,], Iran [,], and the Netherlands []. Of the 12 included studies, 11 were RCTs [-,-] and 1 was a cross-over RCT []. In all, 6 of the studies used VR glasses [,,,,,], and 3 used head-mounted VR devices [,,]. The basic characteristics of the included literature are presented in .

Figure 1. PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses ) flowchart. RCT: randomized controlled trial. View this figureTable 1. Characteristics of studies included in this review.Study, yearCountryDesignAge (years), mean (SD)Sample size, nContentInterventionOutcomeaInstrument


VRb groupControl groupVR groupControl group
TimeVR groupControl group

Li et al [], 2020ChinaRCTc24.53 (4.41)25.6 (3.95)3536Natural sceneryFirst stage of labor to endRd + Ee + GfR1, 2, and 4VASg, VRSh, PPIi, SASj, and SDSkLiang et al [], 2020ChinaRCT27.69 (1.03)27.47 (1.20)3030Visual experience + musicFirst stage of labor to endVR + RR1, 3, 5, and 6VAS and EPDSlLin et al [], 2021ChinaRCT26.24 (3.01)27.03 (2.98)6648Natural Scenery + musicSelf-selected wear time, 5-60 min each time, full wearG + music + RR1, 2, 3, and 4VAS and SASLiu and Wan [], 2020ChinaRCT28.72 (3.83)27.37 (4.19)8080Self-selectionVR experience 2 days after admission, 1 time per day for 2 h, worn again at the time of deliveryHm + RR1 and 2VAS, PPI, SAS, and PRInWu et al [], 2020ChinaRCT28.4 (4.58)5049Self-selection30 min after epidural paroxysmalVR + RR1, 2, 4, and 5STAIo and NRSpAkin et al [], 2021TurkeyRCT27.23 (3.10)5050Fetal image at 28 weeksIntervention at delivery, mean 14.18 (SD 14.86) minG + RR1, 2, and 3VAS and PASSqEbrahimian and Rahmani Bilandi [], 2021IranRCT24.23 (4.44)3131Natural scenery + musicUse during the first and second stages of labor,20 min each timeG + RR3 and 4MCSRSrFrey et al [], 2019United StatesCross-RCT27.9 (5.6)27Natural scenery + musicNo more than 10 minH + RR1 and 5NRSGür and Apay [], 2020TurkeyRCT1: 25.61 (5.14); 2: 25.89 (4.29); 3: 25.36 (4.54); 4: 27.65 (6.36)5: 26.39 (4.32)1: 54; 2: 55; 3: 55; 4: 55; 5: 541: newborn video photos + classical music; 2: video album; 3: a film introducing Turkey; 4: classical music10 minG + RR1VAS, VRS, PPI, SAS, and SDSMomenyan et al [], 2021IranRCT28.41 (4.50)30.37 (6.09)2626Natural scenery + musicPerformed 2 times, nearly 10 min each timeH + E + RR1, 2, 5, and 7NRS and ApgarNoben et al [], 2019The NetherlandsRCT32.6 (3.9)33.12 (4.3)4948Informative video on cesarean deliveryPrenatal, unlimited timeStandard Information by VR videosStandard Information1, 2, and 5VAS and TPDSsWong et al [], 2021United StatesRCT31.6 (5.6)32.5 (3.6)2119Natural scenery + music30 minG + RR1 and 5PROMISt global health survey

aOutcomes: 1=pain, 2=anxiety, 3=time of delivery, 4=satisfaction, 5=adverse effects, 6=depression, and 7=newborn endings.

bVR: virtual reality.

cRCT: randomized controlled trial.

dR: routine obstetric care.

eE: earphones.

fG: VR glasses.

gVAS: Visual Analogue Scale.

hVRS: Verbal Rating Scale.

iPPI: Present Pain Index.

jSAS: Self-Rating Anxiety Scale.

kSDS: Self-Rating Depression Scale.

lEPDS: Edinburgh Postnatal Depression Scale.

mH: Head-mounted VR device.

nPRI: Pain Rating Index.

oSTAI: Spielberger Trait Anxiety Inventory.

pNRS: Numerical Rating Scale.

qPASS: Perinatal Anxiety Screening Scale.

rMCSRS: Mackey Childbirth Satisfaction Rating Scale.

sTPDS: Tilburg Pregnancy Distress Scale.

tPROMIS: Patient Reported Outcomes Measurement Information System.

Methodological Quality

All 12 articles had detailed inclusion and exclusion criteria and showed an acceptable risk of bias. For 6 studies [,,-], there was a possibility of bias in the randomization process, mostly because the distribution was unclear; only 1 study did not generate a random sequence []. Further, 11 studies were biased in deviation from established interventions [-,-], and all had low risk of bias in outcome measurement. Only 1 study did not lack outcome data [], and 5 had unclear risk in selective reporting of results [,,-]. The risk of bias is summarized in .

Table 2. Risks of bias for the randomized controlled trials included in this study.AuthorYearRisk of bias assessmentOverall bias

Randomization processDeviations from intended interventionsMeasurement of the outcomeMissing outcome dataSelection of the reported result
Li et al []2020Some concernsHigh riskLow riskSome concernsSome concernsSome concernsLiang et al []2020Some concernsHigh riskLow riskSome concernsSome concernsSome concernsLin et al []2021Some concernsHigh riskLow riskSome concernsSome concernsSome concernsLiu and Wan []2020Some concernsHigh riskLow riskSome concernsSome concernsSome concernsWu et al []2020Some concernsHigh riskLow riskSome concernsSome concernsSome concernsAkin et al []2021Low riskHigh riskLow riskSome concernsLow riskSome concernsEbrahimian and Rahmani Bilandi []2021Some concernsHigh riskLow riskSome concernsLow riskSome concernsGür and Apay []2020Low riskLow riskLow riskLow riskLow riskLow riskMomenyan et al []2021Low riskHigh riskLow riskSome concernsLow riskSome concernsFrey et al []2019Low riskHigh riskLow riskSome concernsLow riskSome concernsNoben et al []2019Low riskHigh riskLow riskSome concernsLow riskSome concernsWong et al []2021Low riskHigh riskLow riskSome concernsLow riskSome concernsEffects of VREffect of VR on Pain

In all, 4 studies explored the effect of VR on pain during childbirth [,-], and another 3 explored the effect on pain reduction during the active period (when the uterus is 3-10 cm dilated) [,,].

Effect of VR on Pain During Childbirth

In all, 4 studies comprising 405 patients assessed the effect of VR on maternal pain during childbirth [,-]. There was significant heterogeneity among the studies (chi-square P<.001; I2=88%) on analysis using MD. Therefore, we divided the 4 studies into a continuity VR group (where VR was used from the first stage until the end of labor) [,] and an intermittent VR group (where there were interruptions in the VR) [,] for subgroup analysis. There was extremely high heterogeneity between the 2 groups (chi-square P<.001; I2=95.9%) but no heterogeneity within the intermittent (chi-square P=.76; I2=0%) and continuity (chi-square P=.71; I2=0%) VR groups. Therefore, we use a fixed-effects model for analysis. As shown in , all differences were significant (P<.001).

Figure 2. Forest plot of the effect of VR on pain during childbirth. IV: inverse variance; VR: virtual reality. View this figureEffect of VR on Pain During the Active Period

In all, 3 studies (n=575 participants) applied VR during active labor [,,]. Gür and Apay [] divided subjects into 4 VR content groups: (1) newborn video photos and classical music, (2) video album, (3) a film introducing Turkey, and (4) classical music; each group was analyzed separately. Akin et al [] explored the analgesic effects of VR at 4 cm (“Akin et al (1)”) and 9 cm (“Akin et al (2)”), which were included as 2 experiments. SMD and random-effects models were used because of the variation in pain assessment tools (Visual Analogue Scale and Numerical Rating Scale). We found high heterogeneity among studies, likely due to differences in the duration, schedule, intensity, and type of interventions and methodological factors, and performed a sensitivity analysis. After excluding Akin et al (2), the I2 value decreased from 87% to 61%; therefore, meta-analysis was performed on the remaining experiments and showed that VR relieved labor pain during the active period (SMD –0.41, 95% CI –0.68 to –0.14; P=.003; ).

Figure 3. Forest plot for the effect of VR on pain during the active period. IV: inverse variance; VR: virtual reality. View this figureEffect of VR on Labor Anxiety

In all, 7 studies described the effect of VR on maternal anxiety [-,,,,], and a meta-analysis was applied to 5 of them (n=497 participants) [,,,,]. SMD was calculated and showed high heterogeneity among studies (chi-square P<.001; I2=89%). Sensitivity analysis demonstrated that the results were stable after excluding each single study; therefore, we speculated that the high heterogeneity was likely due to differences in the duration, schedule, intensity, and type of interventions and methodological factors and applied a random-effects model. Meta-analysis showed that VR reduced maternal anxiety during delivery (SMD –1.39, 95% CI –1.99 to –0.78; P<.001), as shown in .

Figure 4. Forest plot for the effect of VR on labor anxiety. IV: inverse variance; VR: virtual reality. View this figureEffect of VR on the Process of Labor

In all, 3 studies (n=274) explored the duration of the first stage of labor [,,], and 4 studies (n=336) included the second stage [,,,]. The calculation of SMD values, due to differences in measurements, and sensitivity analysis, because of the higher heterogeneity, generated stable results. The high heterogeneity may have been due to differences in measurement timing, methodology, and intervention protocols. The data presented in and demonstrate that the effects of VR in reducing the duration of the first (SMD –1.12, 95% CI –2.38 to 0.13; P=.08) and second (SMD –0.22, 95% CI –0.67 to 0.24; P=.35) stages were not statistically significant.

Figure 5. Forest plot for the effect of VR on duration of the first stage of labor. IV: inverse variance; VR: virtual reality. View this figureFigure 6. Forest plot for the effect of VR on duration of the second stage of labor. IV: inverse variance; VR: virtual reality. View this figureEffect of VR on Labor Satisfaction

In all, 4 studies reported the effect of VR use on satisfaction with childbirth [,,,], and 2 (n=137) were subjected to meta-analysis [,], which showed significantly higher satisfaction with childbirth in the VR group (relative risk 1.32; 95% CI 1.10-1.59; P=.003; ). Similar results were reported by Wu et al [] (P<.001) and Ebrahimian and Rahmani Bilandi [] (P<.001).

Figure 7. Forest plot of the effect of VR on labor satisfaction. M-H: Mantel-Haenszel; VR: virtual reality. View this figureAdverse Effects

In all, 6 studies reported adverse events [-,,], including nausea [,], vomiting [], eye focus disorders [,], and dizziness []; however, all studies found no significant differences in the incidence of adverse events between the control and VR groups. Additionally, 2 studies reported no adverse events in 2 groups [,], whereas the other 6 studies did not report adverse events [,,,-].


DiscussionPrincipal Findings

This study included 12 RCTs for meta-analysis and systematic review, with the aim of investigating the effectiveness and safety of VR technology during labor. We found that (1) the use of VR technology reduced maternal labor pain and anxiety, and that the effect on pain was influenced by whether exposure to VR was continuous or not; (2) there was no significant effect of the VR intervention on time to dilation of the uterine orifice in the first stage of labor or on the time to delivery of the fetus in the second stage of labor; and (3) VR used in maternal populations was safe.

VR Can Reduce the Labor Pain

The results of this review show that VR can relieve pain during childbirth. Considering the high heterogeneity among included studies, we performed a subgroup analysis, which demonstrated that the interruption of VR impacted pain reduction. It is possible that frequent interruptions, leading to less immersion in VR, diminished the distracting effect of VR for pain. We also surmised that increased maternal exposure to VR may reduce the novelty of this new technology, leading to a decrease in maternal interest in VR. This result highlights the importance of VR use at an appropriate frequency.

Regarding the active phase of labor, we performed a meta-analysis of 3 studies reporting that VR reduced pain levels, similar to the findings of other reviews of the application of VR for pain relief [,]. One study reported VR for epidural analgesia in labor and showed that pain relief was more pronounced in women using VR (P<.001) []. With the development of epidural techniques, the population of women undergoing such procedures in labor is likely to grow; therefore, further studies should be conducted in women undergoing epidural anesthesia to investigate its combined effect with VR and determine whether a synergistic effect can be achieved.

The VR interventions in the included studies used different contents and devices, and the intervention frequency also varied. One study found that different VR contents impacted the effect of the interventions; for example, natural landscapes could overlay with the effect of positive thinking interventions, whereas video contents, which combined visual and auditory stimuli in multiple ways, can increased the level of distraction; however, no evidence of which type of content was more effective was presented [].

Notably, we did not identify any studies that used multidimensional tools to measure pain intensity during labor, and pain levels in the second and third stages of labor were unavailable, possibly because it was challenging to obtain accurate information under extreme conditions. Therefore, follow-up studies should focus on the timing and duration of VR use during delivery and explore the effect of different VR content on maternal delivery pain, to obtain the most effective intervention results.

VR Can Reduce the Labor Anxiety

We concluded that VR could relieve maternal anxiety during delivery, which is consistent with the findings of Eijlers et al [], who found that applying VR could reduce anxiety in children; however, 1 study showed that the addition of VR for providing precesarean section information was not very effective in relieving anxiety [], because anxiety is a persistent emotion influenced by various factors, such as lacking information, fear of pain, and worrying about the fetus []. Although VR can provide information visually over a short time and enhance understanding of the cesarean section, it cannot influence other sources of anxiety, such as concerns about pain and the fetus, and women undergoing planned cesarean section have a relatively longer time in which to obtain relevant information, regardless of whether they use VR. Therefore, it is essential to examine the most suitable time and appropriate populations in which to implement VR aimed at reducing maternal anxiety, to avoid the waste of resources.

VR Cannot Shorten the Labor Duration

Our review of the effect of VR on labor duration indicated that the difference in the effect of VR on the duration of the first and second stages of labor compared with the control group was not statistically significant. The labor process is influenced by a combination of psychological (anxiety, depression, fear, etc) [] and physiological (pelvis, body mass, etc) factors []. VR technology only partially relieves pain and anxiety, since it involves distraction techniques [], and thus has no statistically significant effect on labor duration. Nevertheless, some studies have shown that differences in the results were attributable to variation in the types of interventions and personal characteristics of women [,]; hence, further research on the effect of VR on labor duration is needed.

Satisfaction and Security of VR

According to our review, VR improved satisfaction at delivery, but most of the studies were not blinded to the subjects, which have led to bias; therefore, more RCTs blinded to subjects and investigators should be conducted in the future, to provide a basis for improving maternal satisfaction at delivery with VR.

The use of VR in maternal delivery is increasing, and the results of the review indicated that VR did not increase the incidence of adverse events during labor. In light of the small sample sizes and the lack of attention to long-term adverse effects, future studies should focus on the adverse effects of VR and lay the foundation for its standardized application in maternal delivery.

Strengths and Limitations

This is a comprehensive systematic review and meta-analysis of VR in maternal delivery. We used an exhaustive search strategy to facilitate full coverage of relevant studies and had detailed inclusion and exclusion criteria. The results of subgroup and sensitivity analyses suggested that the findings are robust. Furthermore, the studies included were conducted in ethnically diverse settings, expanding applicability.

However, this study has several limitations, due to demographic differences and clinical variations, as follows: (1) this systematic evaluation only searched studies published in Chinese and English, thus publication bias was presented due to the omission of gray studies; (2) variation in interventions and outcome indicators, as well as differences in maternal ethnicity and physical qualities among different countries, have influenced the outcomes; and (3) the low quality of the included studies and the limited sample size affected the accuracy of the results.

Explanation of Heterogeneity

Our meta-analysis detected a high degree of heterogeneity among trials. The heterogeneity across trials in the analysis of labor pain was considerable; therefore, we implemented subgroup and sensitivity analyses to further explore the sources of heterogeneity and found that, for pain during labor, the presence or absence of continuous VR intervention was an influencing factor. Second, the dispersion of the effects observed in the included trials could be due to unidentified fluctuations in labor pain, measurement method subjectivity, confusion, and the emotional stability of women in labor. For labor anxiety, differences in duration, schedule, intensity, and type of interventions and methodological factors have resulted in high heterogeneity. Differences among the observed effects on labor duration have also been due to the accuracy of determining the stage of labor and measurement methods. Additionally, other factors could have also contributed to the heterogeneity of labor pain, anxiety, and labor duration—for example, the experience of the mother in labor and the fetal condition.

Implications for Future Research and Practice

As a novel technology, VR provides considerable distraction effects, but it is still in the developmental stage, and the safety and cost-effectiveness of this approach for maternal use is debatable. It is recommended that future studies with larger sample sizes be conducted to verify the efficacy of VR. Second, based on the heterogeneity of intervention content and timing detected in this study, evidence is needed to provide fully substantiated recommendations regarding the frequency, duration, and content of VR interventions. Moreover, most of the reviewed study designs lacked theoretical support, and future studies should explore more formal models of VR intervention, to determine the optimal timing and effects of VR interventions and provide a more consistent and effective reference standard. Furthermore, the effects of VR interventions combined with epidural analgesia should be further explored, as epidural analgesia is becoming more common to reduce the abuse of analgesic drugs and their side effects. Finally, the studies did not report the long-term effects of VR use, and the measurement tools used were relatively subjective, which could have reduced their reliability. Future research could focus on (1) the construction of intervention models for VR use in labor; (2) the use of VR in combination with physiological indicators of labor, medications, etc; (3) more accurate intervention outcome measures; and (4) multicenter, large-sample, and high-quality study designs.

Conclusion

Our review confirms that VR is effective and safe as a distraction intervention for relieving labor pain and anxiety; however, research on the use of VR in maternal labor is still in its infancy, and better designed and more rigorous large-scale RCTs are needed to provide a higher-quality evidence base for the use of VR technology in maternal labor, with the aim of improving labor experience and outcomes.

The study was part of the Project of “Nursing Science,” funded by the Priority Academic Program Development of Jiangsu Higher Education Institutions (2018, No. 87)

NX and SC contributed to conceptualization and data analysis. NX, SC, and YL contributed to the literature search and screening. PG contributed to writing—original draft preparation. NX, SC, YL, and YJ contributed to writing—review and editing.

None declared.

Edited by N Zary; submitted 21.01.22; peer-reviewed by YL Leung, N Khalili-Mahani; comments to author 25.05.22; revised version received 04.07.22; accepted 11.10.22; published 23.11.22

©Nuo Xu, Sijing Chen, Yan Liu, Yuewen Jing, Ping Gu. Originally published in JMIR Serious Games (https://games.jmir.org), 23.11.2022.

This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.

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