A functional near-infrared spectroscopy study of the effects of video game-based bilateral upper limb training on brain cortical activation and functional connectivity

ElsevierVolume 169, November 2022, 111962Experimental GerontologyHighlights•

Developed a bilateral upper limb training device based on video games

NIRS was designed to detect effect of stimulation on cortical activation response.

VGBULT enhanced the activation and functional connectivity between prefrontal cortex and sensorimotor cortex.

VGBULT is more beneficial to neural activities and cognitive control.

Abstract

Video game-based therapies are widely used in rehabilitation. Compared with conventional bilateral upper limb training (CBULT), the effects of video game-based bilateral upper limb training (VGBULT) on brain cortical activation and functional connectivity, still not fully clear. We have developed a VGBULT system, and measured the brain activity of 20 elderly subjects (10 male, mean age = 62.4 ± 5.8) while performing CBULT and VGBULT tasks by using functional near infrared spectroscopy (fNIRS). The results showed that the cerebral cortex of the two groups both showed significant activation (p < 0.05), compared with the baseline; In the VGBLUT group, the activation of motor cortex (MC) and prefrontal cortex (PFC) was stronger, and the functional connectivity between PFC and MC was also enhanced. This study showed that VGBULT is potentially more beneficial for the elderly neural activities and cognitive control, and provides a theoretical basis for future research and development of such rehabilitation products. Moreover, fNIRS is a reliable tool for tracking brain activation in the evaluation of retraining regimens.

Keywords

Video game

Bilateral upper limb training

Cortical activation

Functional Near-Infrared spectroscopy

Stroke

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